Wow, what a tutorial! I'm dying to see the other projects you'll upload. I hope to contribute someday if I finish what I'm studying.
E-53
Recent community posts
Wow, you're quite talented.
Maybe there won't be any more changes, or if there are, I'll be eagerly awaiting the next update.
I know it doesn't have a common story because it was at the time of making a game, but I would love to see the story behind it (well, if it has the lore of why the monster has to destroy a city to recharge its anger).
I like the idea really, you could even make your own haunted Silent Hill game with the context of "I found this prototype on a USB and I wanted to try it on the computer to see how it is" and you show the game, but after a while "enemies" begin to appear in the form of glitches that every so often release a screamer of images of distorted missing people and BOOM!! ... I don't know, I imagined something like that.
Don't pay so much attention to me, I know it's kind of crazy hehe.
I'm looking forward to more updates to this game, I love it.
I thought there would be I don't know... maybe some levels but the same theme and maybe a couple of enemies to face... but I ask a lot since I haven't made the game and I imagine that it was difficult to make the 3D models, the controls, that it didn't go off the map, etc.
good game... Good game
my head hurts from so many turns that the camera made every time I picked up the squares.... Woah, it's kind of hard to get used to.
I even thought something would attack me but luckily it wasn't, because adrenaline is something I like although not so much because it is difficult for me to concentrate... It would even be more difficult to play if something chases you hahaha.
I love the idea, good game.
What a good game, and that's the demo, I can imagine when it's complete: an adorable and innocent game and in the end it becomes scary and Lovecraftian so that in the end everything has been a joke and everything is normal (not that it's going to happen haha)
It seems so easy to make games of that kind... I can imagine the headache you must have gone through so that the game did not have so many failures. I don't know, I would like to create games too but I must learn that language...